Top Ten Magic The Gathering Cards
If you're looking for cards to build decks around? Look no further. Below is a list of the top ten Magic The Gathering cards to build amazing decks around.
Primordial Hydra is an amazing card.
Not only is it's summoning cost low, the effects are great. Using three mana, the card comes in as a 3/3--of course, you could use more mana (X could be any number of mana) and make it stronger. Every turn, those counters double. So, if you start out with a 3/3? Double that and, in one turn this creature becomes a 6/6.
Once this card has ten counters? It gains trample.
Trample is great to have; even when block, your opponent still takes damage. For example: If your card has ten attack, and your opponent only has a creature with a three attack? Your opponent is still taking seven points of damage.
Laboratory Maniac might not seem like much at first. I know, he's a 2/2 for three? Silly, right? Wrong.
In a Mill deck, Laboratory Maniac shines. If you have no library and you have Laboratory Maniac in your hand? You play him and win the game. It of course, wouldn't be Magic The Gathering if there weren't other cards that had similar effects as Laboratory Maniac. If your tactic is to mill yourself out?
Well, this is the card for you.
Door To Nothingness
It's easy to see why Door to Nothingness is on this list: sacrifice this artifact and you win; it's kinda like the Exodia the Forbidden One of Magic The Gathering.
Of course, it wouldn't be Magic if there wasn't a catch: to use this effect, you have to two of each mana type (water, light, swamp, forest and mountain). It's worth it though, for a quick win.
For an older card, Forsaken Wastes is worth it.
With a low summoning cost, this card is all about control. Players cannot gain life and players lose one life during each upkeep.
Now, the cons to this card? Is that it effects you as well. Don't let that stop you from using this card though! If you have the right deck, you can hold complete control over your opponent and easily win the game.
Besides, there is that last effect: if it is the target of a successfully cast spell? The caster loses five life. And five life is totally worth it.
I'm a fan of Mill decks and this card? Has won me plenty of games.
Psychic Spiral may have a high summoning cost, but it's good to have this card as an ace in the hole. If you're getting milled (or milling yourself), play this card when your library is low. Once this card is played, you shuffle your graveyard back into your deck and, your opponent must discard how ever many cards were in your graveyard.
In a sixty card deck, if you have fifty-nine in your graveyard? Next turn, it's your win.
Without it's effect, Corpsejack Menace isn't a bad card. How could anyone complain? Four mana for a 4/4?Add in this card's effect? And it makes it even better.
Corpsejack Menace doubles counters. So, if you add a +1/+1 to a creature, that +1/+1 becomes a +2/+2.
Now, in a deck, on its own? This card is better used for its power (4/4? That's a strong card). If you pair it in a deck with, say a Hydra or a scavenge deck? This card truly shines.
Remember, it doubles counters.
Varolz, the Scar-Striped
Three mana for this card is a steal!
Varolz, the Scar-Striped gives the cards in your graveyard scavenge.
Scavenge is a way to build up counters and, a lot of them too! If your creature has a power of 3? You get three +1/+1 counters. That'll turn a 2/2 into a 5/5. That's by only scavenging one card!
To scavenge, you pay the mana cost of a card in your graveyard; you then exile the card from the game.
With Varolz, the Scar-Striped, all cards in your graveyard have the effect of scavenge. He might be only a 2/2 but, he's worth it.
Plus, if you sacrifice a card? You can regenerate him. Cool, right?
Vraska the Unseen
Vraska the Unseen isn't a creature. She's a Planeswalker; she doesn't have a power or toughness: she works with loyalty counters.
Now, how you can take or add these counters on. Just remember: you can never take more counters than what you have on the card. When you take seven counters from Vraska, you get three 1/1 assassin creature tokens.
This may not seem like much, but it's the effect these tokens have that makes this card awesome (not, of course, that her other effects aren't great because they are): "Whenever this creature deals combat damage to a player, that player loses the game."
If that's not awesome, I don't know what is.
Jarad, Golgari Linch Lord
Jarad, Golgari Linch Lord might not seem like much but! Don't scoff at his low 2/2. He gains +1/+1 for each creature in your graveyard.
That's not why he's on this list. It's his second effect that earns him the honors to be here.
If you pay three mana (in the right colors of course) you can sacrifice another creature and, that creature's power? Is how much life your opponent loses. Just to give an example: if you sacrifice a creature with the power of 5? Your opponent loses 5 life.
Sure, he might cost a lot to summon, and it might even be a pain to use three mana to use his second effect. I think it's worth it.
The last card in this list is: Slaughter Games!
For four mana, you can choose a non-land card and have your opponent exile them. It's not just one card, nor is it two: it's every card your opponent has with the name of the card you choose. That's every. Single. Card.
If it shares a name? It gets exiled from the game; it can no longer be played.
To me? That's totally worth four mana.
Magic the Gathering is an amazing game. It deals a lot of tactics and strategy.
This list? Is simply from my own opinion and what I found works for me. Just remember: while these cards are good on their own, in a deck built around and for them? They truly shine and become great.
Take your time, explore the depths of this great game and as always: have fun!